

nParticles can now be used with the FumeFX particle emitter. New features unique to FumeFX 5.0 for Maya include support for nParticles, Maya’s native particle toolset. There is also a new GPU-accelerated simulation preview – in the case of the Maya edition, integrated within Viewport 2.0 – supporting volumetric shadows, “proper” geometry occlusion and real-time shader feedback.īetter integration with Maya’s native particle systems, better support for Arnold renders Sitni Sati has also introduced a new lossy compression format with support for per-channel settings and the option to mix lossless and lossy channels inside the same cache file. Under the hood, the QCG solver has been redesigned: sims should calculate “up to 20% faster”, and scale better with CPU cores, and retime smoothly regardless of simulation sub-steps and retiming scale factor. They include conservative advection, a new advection type that Sitni Sati says leads to more stable, detailed fluid flows, particularly when dealing with complex geometry. We’ve summarised them below, but check out our original story for more details. Many of the new features in FumeFX 5.0 for Maya originally debuted in the 3ds Max edition of the software, released earlier this year. The update also improves integration with Maya, including the software’s native nParticles system and adds a new FumeFX-Arnold Volume and support for AOVs when rendering with Autodesk’s Arnold renderer.įaster, more stable gaseous fluid sims with more control over simulation caching Sitni Sati has released FumeFX 5.0 for Maya, the latest version of the popular gaseous fluid simulator, adding a new GPU-accelerated viewport preview, and improving the detail and stability of simulations.


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